A workshop that combines a hackathon, gamification studies, software training, Audio Description, and university-level pedagogy
Want to take part in a Descriptathon? The UniDescription Project is a grant-funded research initiative, so there is no direct cost to the participants (other than their time engaged in the related activities). When we gather enough grant funds to support a Descriptathon, we put one on (and invite interested parties). If you want to get involved, either as a Descriptathon participant or as a funder, send an email of interest to the project's principal investigator, Brett Oppegaard, at the firstname.lastname@example.org email.Here are some learner roles you can take in this project:
Oppegaard, B. (2020). Unseeing solutions: From failures to feats through increasingly inclusive design. In J. Majewski, R. Marquis, N. Proctor, & B. Ziebarth (Eds.), Inclusive digital interactives: Best practices, innovative experiments, and questions for research. Washington, D.C.: Access Smithsonian, The Institute for Human Centered Design, & Museweb. URL: https://access.si.edu/sites/default/files/inclusive-digital-interactives-best-practices-research.pdf
Conway, M., Oppegaard, B., & Hayes, T. (2020). Audio description: Making useful maps for blind and visually impaired people. Technical Communication, 67(2), 68-85. URL: https://www.stc.org/techcomm/2020/04/28/audio-description-making-useful-maps-for-blind-and-visually-impaired-people/.
"Descriptathon Teams and Tourneys: Let the Games Commence," research poster presented by Brett Oppegaard at the annual Committee on Computers in Composition and Communication (CCCCs) Digital Praxis Poster Sessions, held online, on April 9, 2021.
"From seeing to hearing: Lessons learned from a research-based design project focused upon audio description, print-to-acoustic remediation, and mobile-app delivery" research poster presented by Brett Oppegaard at the annual Association for Computer Machinery SIG Design of Communication (SIGDOC), held in Silver Spring, Maryland, U.S., in 2016.
"To Bracket or Not Bracket: Experiments in Gamification in the Wilds of Technical Communication" research poster presented by Brett Oppegaard at the annual Association for Computer Machinery SIG Design of Communication (SIGDOC), held in Halifax, Nova Scotia, Canada, in 2017.
Besides the scholarship we produce, we also curate in our UniD Library what we consider to be the most important research and related texts in this field of study